King of Karts
King of Karts is an unpublished chaos-fueled racing game built around one simple promise: players feel clever in a game full of unpredictability. As game designer, illustrator, and visual storyteller, I developed the mechanics, created the art direction, and shaped the overall player experience. From concepts to final assets, I guided the project as both its creative lead and biggest champion — ensuring every card and every chaotic twist kept racers adapting, laughing, and thriving.
Iconography & Illustration

Original Character Concepts

Rulebook & Components
